Raw notes: EcoMUVE Session – Monday

by Tim on June 30, 2009

Here are my raw notes without correction or reaction. I will update this post soon. Thought a few of you would just like to see my brain dump.

EcoMUVE: Promoting Ecosystems Science Learning via Multi-User Virtual Environments
Chris Dede, Harvard University
Jody Clarke, Shari Metcalf

Session Description: We describe EcoMUVE, an multi-user virtual environment, and discuss how to promote science learning and understanding of complex causality through interactive and immersive virtual worlds.

Chriss dede In EcoMUVE learning in multi user VR environments, by Harvard. Finding ways to address classroom limits in our student’s digital worlds.

intro with microsfot comercial. lots of tech from microsoft. making the point that educators get excited about the ability to repupose them for learning. Commercial shows them being used for ammusement.

mentioned river city
-17hour time one task curriculum
-project in its 10th year
-kids like to do identity play
-encourages kids to task academic risks
-travel back to 1878-79, fictional town, not told much about experience on purpose. get curious and encouraged to figure it out.

Starting to talk to about river city muve
helping to discuss ecosystem and student deep understanding
talk about what it does

ecomuve encourages collaboration to explore the environment
starting to show ecomuve and describe what and how it works.

http://www.ecomuve.org/

reaction about realtion to the Tim Hart/Vi Thia CHOG model -

Dede has interesting thoughts on how “games” are percieved by people. seems to make a point of saying games aren’t important unless tied to a curriculum goal. My thought: is everything worth learning tied to the curriculum. Certainly not.

I had to leave this session a bit early. Thoughts to come.

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